

To tap into this market, it is advisable to create complete source codes that are easily customizable. Surprisingly, it works well with many games. Some just want to re-engineer the IAP options. There are so many people who just want to alter the stages or may be, add a few things to Candy Crush and release it. The high number of clones just proves it legit to go ahead and do so. But that makes it evident that the herd mentality exists and must be exploited. Let’s look into a few ways we can achieve that- Make Fodder for copycatsĬlones rule the app stores (by numbers of course).

Look into the game development cluster as a market and then roll out your stuff. You cannot just simply make some 3D models, dump it and expect high sales. It is imperative to understand what can sell and what may not. Our job is to get insights into it so that we can maximize our sales on the asset store. Unity understood this and gave the mobile game development market what it exactly needed. This brings us to the third point I stated above. Instead, making shovels, diggers and other equipments have more probability of sales. However, it is not the smartest decision to follow the herd and dig for gold. With fewer chances of success, Game development is more like a Gold Rush right now. Since, aspiring game developers keep increasing too, the two clusters are feeding each other. This is not like- 50% of game developers are turning into asset makers, but the numbers are significant. Now, instead of making the next app store hit, they want to make assets and earn revenues out of that. As a result of which, newer avenues of profit making are being contemplated. Interestingly, a lot of these game creators have turned to the Unity Asset Store for that. Many have figured it out that making their own games is not going to be sustainable. With a choked up app-store and feeble chances of discovery for a game app, a lot of companies and independent developers are reiterating their business models to stay profitable. However, this oversaturation is also drawing a blowback on its own. (cuts down development costs of assets and overall development time of the game) An asset store on Unity is making substantial money.A host of online platforms to help people make their own games with no coding knowledge.A host of online platforms to help indie developers make their own games.This is clearly reflected by a lot of things. A lot of people are trying to make their own games right now. There is clearly an oversaturation within the gaming market and mobile games only made it worse.
